HandMorph: A Passive Exoskeleton that Miniaturizes Grasp

Published in UIST 2020: Proceedings of the 33rd Annual ACM Symposium on User Interface Software and Technology, 2020

Summary

This study presented HandMorph, a passive exoskeleton that miniaturizes grasp. The system changes how the hand contacts and grasps objects, enabling users to experience grasping at a different apparent scale.

The study contributes to the Supporting and HCI lines by examining how wearable and embodied interfaces can reshape action possibilities during physical interaction. It also connects to interaction design through the construction of a device that changes the relation between hand movement, object contact, and perceived grasp.

Research line

  • Supporting: wearable interfaces that alter action possibilities during physical interaction
  • HCI: embodied interaction and passive exoskeleton design
  • Grasping: interface-mediated transformation of hand–object interaction

Nishida, J., Matsuda, S., Matsui, H., Teng, S.-Y., Liu, Z., Suzuki, K., & Lopes, P. (2020). HandMorph: A passive exoskeleton that miniaturizes grasp. In Proceedings of the 33rd Annual ACM Symposium on User Interface Software and Technology (UIST 2020) (pp. 565–578). Association for Computing Machinery. https://doi.org/10.1145/3379337.3415875


Recommended citation: Nishida, J., Matsuda, S., Matsui, H., Teng, S.-Y., Liu, Z., Suzuki, K., & Lopes, P. (2020). HandMorph: A passive exoskeleton that miniaturizes grasp. In Proceedings of the 33rd Annual ACM Symposium on User Interface Software and Technology (UIST 2020) (pp. 565–578). Association for Computing Machinery. https://doi.org/10.1145/3379337.3415875
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